SPLINTER

The definition of splinter was divised in 1964 by Alan Truscott's wife, winner of 4 world champion and bridge writer, Dorothy Hayden Truscott (1925-2006) with the sentence "A UNUSUAL JUMP GUARANTEES A FIT FOR PARTNER'S LAST-NAMED SUIT AND SHOWS A SINGLETON OR VOID IN THE SUIT  IN WHICH THE JUMP IS MADE".

In practical the use of splinters is often used by Responder, after a major opening, bidding with double jump his shorter suit (singleton or void) at level 4 or level 3:
Opener  Responder       Opener Responder
   1S       4C/ 4D/ 4H       1H        3S/4C/4D
This promisses in points (hcp + distributional points) 12-17 points (not hcp) and 4+ cards in the opening suit. This help partnership to be more competitive with few high card points considering a fit of 9+ cards. In fact a splinter do not show a strong hand to be invitational hand to try Slam, but sometimes, when the responder's hand fits and Opener has good controls (Aces/kings and singleton/void) he may try Slam.

Splinter is also used after a minor suit opening and thats may help partnership to find the best contract for the hand due to the facilitation in understand more easy the distribution of the cards and possible non useful honors, but remember that a splinter shows 3 or 5 points in distribution and few high cards points.
Opener  Responder        Opener Responder
   1C       3D/3H/3S          1D        3H/3S/4C

Playing 2/1 after agreement with partner the splinter may be done in the second bid of the Opener or Responder with a simple or double jump:
Opener Responder  
   1S       2D
   3
H  <= splinter 4D+ cards and singleton/void in Hearts
Opener Responder
   1H       2C
   3
D  <= splinter 4C+ cards and singleton/void in Diamonds
Opener Responder
   1C       1S
   4D  <= splinter 4S cards and singleton/void in Diamonds
Opener Responder
   1D       1H
   3S  <= splinter 4H cards and singleton/void in Spades
Opener Responder
   1S       2C
   2D       3H <= splinter 4D cards and singleton/void in Hearts
Opener Responder
   1S       2D
   2H       4C <= splinter 4H cards and singleton/void in Clubs

Note: 50 years ago these jumps showed strong hand but now with the dissimination of splinter they show shorter suit with support to partner' suit.

In hand evaluation we should consider that having a fit with 4+ cards in partner's suit upgrade in distributional points our singleton with 3 points and our void with 5 points. Thus with 9 hcp + singleton we have points to make a GF response jumping in our singleton/void after a major opening and with 5+ cards in a minor opening. 

So it is important to restringe the splinter's superior range at 17 points (or up to 14 hcp with a singleton or 12 hcp with a void) because Opener needs to know if it is possible to try Slam that needs 32-33 points.

Aftter the splinter, if Opener has a balanced hand 5332 limited in 15 hcp, he should stop in game even if the hand fits (xxx - x or Axx - x), but with 16-17 hcp Opener could try Slam. However this may be done in a cooperative way as propose by Kantar in his convention after a splinter that we will show in this text.

Examples of splinter for majors
Opener Responder
 1S        4C <= splinter 12-17 points or up to 14 hcp
 a) Responder's hand => SQxxxx HKxx DAxxx C x
                                   => 9 hcp + 3 points = 12 points
 b) Responder's hand => SQJxx HK10xx DAJxx C
                                   => 11 hcp + 3 points = 14 points
 c) Responder's hand => SKxxxx HKQxx DAxx C x
                                   => 12 hcp + 3 points = 15 points
 d) Responder's hand => SKxxxx HKQxx DK10xx C -
                                   => 11 hcp + 5 points = 16 points

So, splinter is good when the splinter's suit is at our losers cards and not good when it is at our honors like KJx or KQx or AKJ.

Note1: many partnership consider the strength for a splinter with 12-15 hcp (not points), so the use of splinter needs a clear discussion between partners to establish an agreements about splinter as you should also do using Jacoby 2nt convention with 12-16 hcp without singleton.

RULE#1: To avoid misunderstood after interference the splinter is on only if the interference is double, otherwise is off. Of course there are many advanced partnership that ignore interference and use splinter but they may have problems when Responder has a weak long suit.
Example:
Opener Overcaller Responder
  1
S         2D             ? <=  Sxx  HJx  DCKJ1087xxx 
as we see if the 4C is a splinter Responder need pass and the hand may have game in 5C, so we will assume that 4C in this sequence is natural, long suit and weak hand.

Opener Overcaller Responder
  1
S         2D             ? <=  Sxx  HKQ1087x  DCJxxx
Here the 3H bid is not a splinter but a long and weak suit not forcing, unless hand fits.


WHAT TO DO AFTER SPLINTER
After splinter we should reevalute our hand and if the splinter fits and we have a good hand we may try Slam in a few situations, but if the hand does not fits or we have a weak hand of course we should rebid the agreed suit to stop the bidding.

CUEBID showing some interesting in Slam
The tradicional way to exchange information by partnership is the use of  cuebid in sequence to avoid A try to Slam having a suit without first and second control.
Opener Responder
  1
S       4C >= splinter
Then if Opener bids 4
H this means that that hand fits (CAxx or Cxxx) and Opener has AH and denies Diamonds control. So Responder without Diamonds control must sign-off the bidding. So cuebid may work well after the splinter.

Suppose Opener's hand is SAQxxx HAJx Dxx CAxx and after the splinter at 4C Opener's cuebid in 4H denying Diamond control
Opener Responder
  1S        4C
  4H         ?
          in a) Responder bids 4S shows no control in Diamonds
................. SKxxx HKQxx DQJ10x Cx or SKxxx HKQxx DJ10xxx C
          in b) Responder bids 4S with minimum besides had D control
................. SJxxxx HKQxx DKxx Cx or SKxxxx HKxxx DKxx Cx
          in c) Responder bids 4nt RKB0314 to try Slam with D control
................. SKxxx Hxxx DAKJ109 Cx or SKxxx HQ109xx DAKx Cx
          in d) Responder bids 5C to show a void in Clubs and D control
................. SKxxxx HQxx DKQJ10x C- or SKxxxx HQxx DAJ109x C-

and now Opener's
with no second control in H and in D should stop the bidding in 5S because his CA now loses value.

Splinter miscellaneous situations

After a 1nt opening we can also use splinter when a fit is found:
Opener Responder
 1nt       2C <= Stayman asking for major
 2H        4C <= splinter with 4H and waiting for Diamonds control
Opener Responder
 1nt       2C <= Stayman asking for major
 2H        4D <= splinter with 4H waiting for spades control
Opener Responder
 1nt       2C
 2S        4D <= splinter with 4S and waiting for Hearts control

After a GF sequence when a fit is found we can use splinter
Opener Responder
 1S        2C <- GF
 2H        4D <= splinter showing 4H and shortness in Diamonds
Opener Responder
 1H        2C <- GF
 2D        3S <= splinter showing 4D and shorter in Spades
Opener Responder
 1H        2C <- GF
 3D        <= splinter showing 4C+ and shortness in Diamonds - there no convention to justify the jump in Diamonds other than for splinter because the splinter information implies in support and of course to show a fit and also a singleton is important to find the better contract. Thus the way in 2/1 GF to show a strong hand with Hearts and Diamonds is bidding 2D and after 4D to explain strong 2 suits.  

SPLINTER AFTER A MINOR OPENING

After a minor opening a splinter response at level 3 it is GF and need 12-17 points (9-14 hcp) with 5+ cards support.
Opener Responder        implicit splinter by Responder
 1C        3D/3H/3S  splinter GF 12-17 points 5C+ singleton/void
Opener Responder
 1D        3H/3S/4C  splinter GF 12-17 points 5D+ singleton/void

When Responder is 18+ points (15+ hcp) the splinter, if possible, should be done at Responder's second bid: 
Opener Responder
 1C        2C <= inverted minors 4C+ and 10+ hcp
 2
D        3H/3S splinters with 15+ hcp - then Opener decide
Opener Responder
 1C        2C <= inverted minors 4C+ and 10+ hcp
 2
H        3S/4D splinters with 15+ hcp - then Opener decide
Opener Responder
 1C        2C <= inverted minors 4C+ and 10+ hcp
 2
S        4D/4H splinters with 15+ hcp - then Opener decide
Opener Responder
 1C        2C <= inverted minors 4C+ and 10+ hcp
 2nt       4
D/4H/4S splinters with 15+ hcp - then Opener decide
Opener Responder
 1D        2D <= inverted minors 4D+ and 10+ hcp
 2
H        3S <= splinter with 15+ hcp - then Opener decide
Opener Responder
 
1D        2D <= inverted minors 4D+ and 10+ hcp
 2
S        4H <= splinter with 15+ hcp - then Opener decide
Opener Responder
 
1D        2D <= inverted minors 4D+ and 10+ hcp
 2nt       4
H/4S <= splinter with 15+ hcp - then Opener decide

Note3: For minors a splinter at level 4 promisses A or K in the unbid suit and bidding the agreed suit is RKB, if possible, else at 4nt, so for sign-off it is necessary to bid the minor at level 5, because a splinter is a GF.

HOW WORKS RKB AFTER SPLINTER USING KANTAR'S ORIENTATION

In Kantar's book "Roman KeyCard Blackwood" we found the follow orientation:
1- after a splinter if you have a minimum hand or the aplinter does not fits then just sign-off bidding the agreed suit;
2- if splinter fits (like Axx - x or xxx - x) with a good hand then there are two ways to make a try for Slam:
  a) take charge and ask for RKCB1430 bidding 4nt
  b) having space then explain your hand in 4 steps to partner's decision

1- first step      => 2 aces + 2 kings + trump's Queen, here 4
D;
2- second step => 3 aces + 1 king without trump's Queen, here 4
H;
3- third step     => 3 aces + 1 king + trump's Queen, here 5
C;
4- fourth step   => 4 keycards without the trump's Queen, here 5
D.
Then Responder may sign-off bidding 5
S, may just bid Slam, or bid a Specific Suit Ask as a try for Small/Grand Slam (step1: Qxx or xx/ step2: Kxx(x) / step3: Kx /KQx: raise of the ask-suit / singleton: jump in the trump suit / xxx: return to agreed suit).

Example1
Suppose Opener = A109xx Kxx Ax Axx
         Responder =
KQxx AJxx Kxx x
Opener Responder
  1
        4  <= splinter
   ?
  4
  <= will be sign-off
  4nt <= RKB1430 but even the best answer in 2 keycards with Queen is not clear for bid Slam. Thus Opener decide to show his controls bidding the 3th step (excluding 4
4nt)
  5
  <= showing a good hand 3A+1K
...........  ? then Responder may bid:
........... 5  <= sign-off or
........... 6
  <= Slam or
........... 5
  <= Specific Suit Ask in and  sign-off is 5
  5nt <= step2 shows Kxx so Slam is possible (if the response by opener was 5
showing KQx then Responder may try a Grand Slam bidding 7)
........... 6
  <= good Slam
  pass


Example2:
Opener Resp    Opener Resp            explanation               
  1
nt      2(1)    AQ     KJ10xxx (1) transfer
  2
       4(2)    10xx  3             (2) splinter and 6+ cards
  4nt      5(3)   KQxx  Axx         (3) zero or 3 keycards
 
 6
       pass     KQxx   Axx
Note: if Responder are only 6 and only one more ace then
he will make a sign-off transfer at level 3, so this splinter
is an invitation for possible Slam.
 

Example3:
Opener Resp    Opener Resp            explanation               
  1
nt      2(1)    Axx     KQJ10xx  (1) transfer
  2
       4
(2)    Kxxx   Axx          (2) splinter and 6 cards
  5(3)  6         Axx     x              (3) second step 3 keycards
 
 
pass   .......       A10x   KJx                 without Queen
besides was 1nt with 15 hcp the splinter fits the hand

 
Example4:
Opener Resp    Opener Resp            explanation               
  1
nt      2
(1)   KQJx                  (1) transfer
  2
       3(2)   Jx        AQxxxx   (2) splinter in spades with 6
  3nt(3) pass    AQxx   Kxx         (3) strong spades stoppers
 ....................
    Kxx     Axx
 
Example5:
Opener Resp    Opener Resp            explanation               
  1
nt      2(1)   
J
x      AKxxxx     (1) transfer
  2
       4(2)   KQJx  3               (2) splinter and 6 cards
  4(3)   pass    AQxx  K84          (3) nothing fits - sign-off        
 ............... 
       QJx     Kxx
 
Example6:
Opener Resp    Opener   Resp            explanation               
  1
nt      2(1)    
K
xx     Ax           (1) transfer
  2
        4
(2)   Kx       AQJ10xxx  (2) splinter and 6 cards
  4nt(3) 5(3)   AKxxx x              (3) take charge - RKB1430
 
 6
       pass      Kxx     Qxxx       (4) 2 keycards with Queen
Note: the opener's hand is compose by Ace and Kings that is
the principals controls for make tricks and the AKxxx - x have
62% in a 4-3 division, so good chance to find 3 tricks here.

Example7:
Opener Resp    Opener  Resp        explanation               
  1
       4(1)  AJ98xx Kxxx    (1) splinter
  4
(2)  4(3)  QJ10    Kxxx     (2) 2 keycard with Queen => 10 cards
  pass               Axx      x                 perfect space to show his strength
 
..............        x           KQJ
x    (3) sign-off - missing 2 keycards      

Note: We recommend the use of Kantar's strategic way to to be use after a major open and a splinter, so if you agreed that with your partner be careful not to forget and anf after the splinter bid a cuebid.
 


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